By Dustin Ragusa
In Part 1, I took a look at the overall scheme and play calling from Oklahoma State's 2021 home opener. For today's post, I'm going to go into further detail on the Cowboy running game, covering what worked and what didn't work against Missouri State. I wanted to start things off by taking a look at several different groupings of statistics.
First, I have the breakdown of rushing attempts and yards by everyone who carried the ball on Saturday, aside from quarterback Shane Illingworth.
- LD Brown: 15 attempts / 30 yards / 2.0 average / 1 TD / 0 Fumbles
- Jaylen Warren: 6 attempts / 9 yards / 1.5 average / 1 TD / 0 Fumbles
- Dezmon Jackson: 3 attempts / 14 yards / 4.7 average / 0 TDs / 1 Fumble (Lost)
- Braydon Johnson: 1 attempt / 13 yards / 13.0 average / 0 TDs / 0 Fumbles
Now, here is the breakdown by play type (one run from Warren is being excluded as the play wasn't shown on the broadcast):
- Zone (Inside, Outside, Fullback Lead, Split): 11 attempts / 39 yards / 3.5 average / 2 TDs / 0 Fumbles
- Power: 5 attempts / 9 yards / 1.8 average / 0 TDs / 0 Fumbles
- Counter (GT and GH): 3 attempts / 6 yards / 2.0 average / 0 TDs / 0 Fumbles
- Draw: 3 attempts / -3 yards / -1.0 average / 0 TDs / 1 Fumble (Lost)
- Reverse: 1 attempt / 13 yards / 13.0 average / 0 TDs / 0 Fumbles
- Swing Pass: 1 attempt / 2 yards / 2.0 average / 0 TDs / 0 Fumbles
And for the final stat breakdown, let's take a look by personnel grouping (the same play from Warren mentioned above is being excluded):
- 11 personnel: 11 attempts / 54 yards / 4.9 average / 1 TD / 0 Fumbles
- 10 personnel: 4 attempts / 4 yards / 1.0 average / 0 TDs / 1 Fumble (Lost)
- 13 personnel: 4 attempts / 2 yards / 0.5 average / 1 TD / 0 Fumbles
- 12 personnel: 3 attempts / 8 yards / 2.7 average / 0 TDs / 0 Fumbles
- 20 personnel: 2 attempts / -2 yards / -1.0 average / 0 TDs / 0 Fumbles
As you can see, the Cowboys found the most success out of their Zone running scheme, which was a common theme as well a season ago. Another interesting note is the Cowboys ran the ball 63% of the time with one or less Cowboy Back on the field, which is a little bit of shift from the 2020 season where we saw a lot of running plays out of 12p, or two Cowboy Back sets.
Now, I wanted to dive into each of these different type of running concepts. I'm going to exclude the reverse and swing pass, and focus on Draw, Zone and Gap Scheme (Counter/Power).
Draw
The Draw play starts out looking like a passing play, but then the quarterback will give the ball to the running back on a delayed handoff. Teams use this play to slow down a defense's aggressive pass rush, and to confuse second level defenders. The Cowboys went to the Draw early against the Bears, as it was their second running play of the game, but the offensive line wasn't able to win at the point of attack. They let the MSU defense dictate the terms, and the play was instantly blown up for a 5-yard loss. See the video below:
The Cowboys were stopped for another big loss on the Draw in the third quarter. This time, it looks like more of miscommunication on the offensive line than failure to win at the point of attack. No. 15 on the MSU defense loops around on a stunt and attacks the interior of the offensive line. No one picks him up and he gets in the backfield to disrupt the play before it can get going.
OSU did have one decent gain on the Draw, but this was the play in which Jackson fumbled the ball. However, this attempt started out much better for the Pokes as the MSU edge defensive linemen rushed aggressively upfield, allowing some space for Jackson up the middle. In addition, the Cowboy interior offensive linemen do a nice job of getting to the second level and creating some running room for Jackson.
Even though Oklahoma State didn't find much success with the Draw plays, I didn't mind the way offensive coordinator Kasey Dunn sprinkled them into the game plan. I don't mind seeing three to five Draw plays a game to keep the defense on their toes. However, the offensive line has to do a better job of dictating at the point of attack, and the Cowboy running backs need to be able to make at least one guy miss for these plays to be successful.
Gap Scheme
"A gap scheme uses leverage to give the offensive linemen an advantage over defensive linemen. In a gap scheme the offensive linemen on the playside will block down, or away from the gap where the runner is going. This will leave one defender unaccounted for outside of the gap where the ball is going. The offense will pull a lineman from the backside of the play to block this defender out. The result is a hole that develops between the pulling offensive lineman and the down blocks that should combine to form a wall.” [Youth Football Online].
Against Missouri State, Dunn implemented Power, which involves pulling the backside guard to the playside, GT Counter, which consistes of the backside guard and tackle pulling to the playside, and GH Counter, which has the backside guard and the Cowboy back (or H-back) pulling to the playside.
The Cowboys ran Power five times. Three of those were out of the 13 personnel look shown in the image below.
Dunn likes to use this formation near the goal line or in short yardage situations. On Saturday, he was using both guards, Cole Birmingham and Josh Sills, as the puller, but they found little success out of the 13p look. They seem to run Power out of this set a majority of the time, and I think teams have too much film on it, making this play too predictable. I'm sure Dunn's thought is, we have the guys who should be able to execute this play successfully even if the defense knows it's coming ... but that wasn't the case against the Bears.
The offensive line has to get a better push off the snap, and the Cowboy running backs have to be able to find the holes and bust through them. Neither effectively did their part this past weekend.
In terms of their Counter plays, OSU ran GH Counter twice for 10 yards. In the clip below, you'll see Sills do a nice job of kicking out the defensive end as CW Braden Cassity leads through the hole.
Later, Birmingham assumes the pulling guard role, and the Cowboys got another decent gain. I like that Dunn feels comfortable using both guards as pullers, and they both seem comfortable being put in this position.
The lone GT Counter play was dropped for a loss due to miscommunication on the offensive line, backside pressure from the defense and a slow developing handoff between Illingworth and Brown.
I thought Dunn should've gone to these Counter plays more throughout the game. Birmingham and Sills are both capable pullers, and though the Cowboy backs may not be some of the best blockers on the team, I like using them to attack defenders at the second level on GH Counter. Warren also looked comfortable running these plays. I hope to see more Counter plays mixed in next week against Tulsa.
Zone
As a refresher, the terms Inside Zone and Outside Zone refer to blocking schemes that have the offensive linemen blocking specific gaps instead of a certain defender. If an O-lineman has a defender lined up in front of him, he blocks him. If he doesn’t, then he steps toward the play side and either helps double-team a defender or moves to the second level.
The Pokes primarily stuck with Inside and Outsize zone against the Bears. They found success at times, like on this touchdown run from Brown, which featured great blocking from the offensive line.
But, too many times they were stopped for short gains. For example, in the play below, Brown looks to have some space if he continues following his linemen to the perimeter on this Outside Zone run, but instead, he cuts in back inside, running straight into the defensive pursuit.
Or this play where the O-line just isn’t able to get much initial push off the line of scrimmage.
Conclusion
Overall, I didn't think Dunn ever really got into a rhythm with the play calling in this game. Now, that's not entirely on him, as the offensive line got pushed around by the MSU defense in the run game for most of the day on Saturday. Missing guard Hunter Woodard is huge, but the remaining OSU offensive linemen should've been able to have their way with the Bear defenders. There were also some moments of miscommunication, but I thought the run game issues were more on the fact that the Cowboys just weren't getting a good enough push off the snap.
Additionally, as I mentioned above, the running backs have to be better. Their field vision was sub par in this one, and I just didn't think they did a great job of hitting the hole when there was one. They also have to be able to make at least one guy miss, and I didn't see enough of that this past weekend.
One thing that will greatly impact the running game in the coming weeks is the return of Spencer Sanders. With defenses having to respect him as a run-threat, more things will be opened up for the Cowboy running backs. A defender will be occupied by Sanders on every play, which will also alleviate some of the pressure on the offensive linemen. In addition, Sanders does a better job than Illingworth at recognizing things pre-snap and checking out of certain plays, if needed. Illingworth seems to struggle with this, or the coaching staff may just not be comfortable with allowing him to make these decisions, but there were several instance where this stood out against MSU.
Overall, I don't think any one person is to blame for the lack of running game against Missouri State, and I think everyone will need to improve as the Cowboys get set to take on Tulsa.
In Part 3, I'll take a deeper look at the passing attack from this past weekend.